Big update this week!
First, I updated the logo. I rotated the cubes 45 degrees to try and convey a better sense of speed and movement. What do you think?
Next, I added support for 4K screenshots. Now I can hit Alt-S and my renderer resizes all of its buffers to 4096×2304 (biggest 16:9 resolution supported by XNA), renders the scene, saves it to a PNG, then resizes everything back to normal.
Here’s a 4K screenshot for you, showing off another nifty new feature: god rays!
And an awesome in-game console:
That’s it for this week. Thanks for reading!